Archive for the ‘Dingux’ Category

Dingoo Homebrew Reviews

Friday, August 20th, 2010

I’ve set up a site for reviewing homebrew on the Dingoo. If you want author access, all you need to do is have a decent understanding of the English language, and shoot me an e-mail or a PM.

Visit Dingoo Homebrew Reviews!

A320E, A330 in the works

Saturday, July 10th, 2010

I just got an e-mail from Jim Zheng over at Dingoo Digital.

Dingoo Digital, as you should know by now, are the original and genuine Dingoo brand-owners, product and manufacturing. This shouldn’t come as news to anyone, but Dingoo Digital are not dead, though we haven’t heard much from them lately.

Read their e-mail after the break, it contains some information about two new games consoles from Dingoo Digital!

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BlueCube4D and BlueCube4NN

Monday, June 14th, 2010

My work on porting BlueCube2x to Dingux and NanoNote is done!

BlueCube4D

Screenshot of BlueCube4D. Image grabbed with fbgrab.

As per usual procedure, get it from my Google Code project.

Dingux package here.
Ben NanoNote package here.

Dingoonity release threads here and here.

Source code is as always included!

BlueCube4D

Monday, June 14th, 2010

BlueCube4D is a game I’m porting to Dingux/NanoNote from a GP2X game, which in turn is a port of a tetris-clone for Linux, by Sebastian Falbesoner.

BlueCube4D

Screenshot of BlueCube4D. Image grabbed with fbgrab.

It should be released very soon, and when it’s available, you’ll find it on my Google Code page, as usual. I’ll make a post for the release when it’s done.

AFAIK, there’s no tetris clone for Dingux yet. That’s all going to change now! ;)

Dingux Kernel with 8×8 terminal font

Wednesday, June 9th, 2010

I built a Dingux kernel with an 8×8 terminal font instead of the hard-to-read 4×6 font today.

Check out the thread over at Dingoonity for more info and download.

This is how sexy it looks:

8x8 terminal font. Click the image for full-size.

I will probably recieve my NanoNote today! Hooray!

DOES NOT COMPUTE

Saturday, June 5th, 2010

Hai, I finally got around to set up a development blog for myself. First a little info on myself.

I’m Lars, and I’m 20 years old. I have a beatiful fiancĂ© and a young son. I enjoy programming, development and gaming. I’ve been programming since I was 13 years of age, starting with good old BASIC, moving on to Visual Basic, which then evolved into VB.NET. After going steady with VB.NET for a couple of years, I got interested in web programming, and picked up the HTML/CSS/PHP/SQL/JS combo, and made my own full-fledged websites. In September 2008, I got interested in C programming, but never went further than creating a super-simple ASCII art creator application for the Nintendo DS. The C part lied dormant until February of 2010, when I got myself a Dingoo A320, which rekindled my fire to develop in C, and for portable devices.

I also write LUA, but that’s pretty much useless for anything that’s not a WoW AddOn :)

This blog will largely consist of my projects for Dingux (Linux on the Dingoo A320 gaming device), and the Ben NanoNote (an open-hardware mini-computer). It will at times also contain seemingly unrelated posts :)

A quick recap of handheld applications I’ve done before I created this blog:

  • An ASCII Art Creator for the Nintendo DS (C, devkitarm, hamlib) Way back in ’08, original post found here
  • A Magic-8-Ball application for Dingux (C, SDL), original post found here
  • A Countdown timer application for Dingux (C, SDL), original post found here
  • A Stopwatch application for Dingux (C, SDL), original post found here

I’m also working on some applications for the Ben NanoNote (The first of which is a Red/Blue PokeDex application), but I haven’t recieved my NanoNote yet, so I can’t do any testing on the actual hardware until it arrives.

You can find downloads of all my applications once they’re released at my Google Code site. Check back here and on that site regularily for updates!